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Adjoin — Complete Game Guide
How to solve Adjoin puzzles: the rules, drawing mechanics, fill-the-grid strategy, and tips for tackling harder levels.
Adjoin is a flow puzzle game inspired by the popular 'Flow Free' genre. Your goal is to connect matching colored dots with continuous paths, filling every cell in the grid without crossing or overlapping paths. It is a game of pure logical deduction — every puzzle has exactly one solution, and with the right approach, you can work it out systematically without guesswork.
How to Play
Each puzzle shows a grid with several pairs of colored dots. To solve the puzzle, you must draw a path connecting each pair of same-colored dots. The challenge: your paths must fill every single cell in the grid. You cannot leave empty cells. You cannot cross another color's path.
- Tap or click a dot to start a path
- Drag from one dot to trace the path across the grid
- Release and touch again to resume from where you left off
- To backtrack, drag back over your own path to erase it from that point
The Fundamental Rule: Fill Every Cell
This rule is what makes Adjoin a puzzle rather than just a coloring exercise. If you connect all pairs but leave cells empty, the puzzle is not solved. This constraint is actually your most powerful deduction tool — if a cell can only be reached by one color without blocking everything else, you know exactly which color must go there. Always keep 'can every remaining cell still be reached?' in mind.
Solving Strategy: Work the Edges First
Corners and edge cells are heavily constrained — they can only be approached from one or two directions. Start by tracing paths that are forced to go along edges. Edge analysis often determines 60 to 70 percent of the solution in harder puzzles before you even touch the interior.
- Corner cells can only be approached from two directions maximum
- Edge cells that lie between two same-colored paths have forced routing
- Identify which paths must pass through corners and solve those first
Solving Strategy: Count the Cells
Before you start drawing, count the total cells in the grid and the number of colors. Every cell must belong to exactly one path. If a region of the grid is isolated from all but one color's reachable area, that color must fill that region entirely. Cell counting helps you detect forced solutions in enclosed areas.
Solving Strategy: Avoid Dead Ends
A dead end happens when your path paints itself into a corner — surrounded by already-drawn cells with nowhere to go. To avoid dead ends:
- Draw paths away from areas that are already getting crowded
- If you notice a corner region forming, make sure the right color is routing into it
- Ask: 'If I draw this path this way, can all remaining empty cells still be reached?' If no, backtrack
Using the Displacement (Draw-Through) Feature
Adjoin includes a displacement mechanic: if you drag your current color into the middle of another color's path (not its endpoint dot), the other color's path is erased from that intersection onwards and yours continues through. This is useful when you realize a path needs to be rerouted but another color is in the way. You can re-route the displaced color afterward.
Difficulty Progression
The 12 built-in levels scale from small grids with two colors to large grids with six colors:
- Levels 1–2: 4×4 grid, 2 colors — learn the mechanics with simple routing
- Levels 3–4: 5×5 grid — more cells, more constraint to analyze
- Levels 5–7: 6×6 grid with 4–5 colors — cell counting becomes critical
- Levels 8–10: 7×7 grid — edge-first and dead-end-avoidance strategies essential
- Levels 11–12: 8×8 grid with 6 colors — full strategic toolkit required
Quick Tips
- Work corners and edges first — they are the most constrained
- If a path seems wrong but leads nowhere else, it is probably forced
- Remember you must fill every cell, not just connect the dots
- When stuck, ask which color could possibly reach an isolated cell
Bottom Line
Adjoin puzzles are satisfying precisely because every solution is derivable through pure logic. There is no luck involved — every puzzle is designed to be solvable without guessing. The more levels you complete, the better you become at spotting forced moves, which makes even hard puzzles feel approachable with patience and systematic thinking.
Frequently Asked Questions
What is the best strategy for solving Adjoin puzzles?
Work corners and edges first — those cells have the fewest possible paths and often reveal forced solutions. Then count cells in isolated grid regions to determine which color must fill them. Avoid trapping any color in a dead end by checking 'can all empty cells still be reached?' as you draw.
Can paths cross each other in Adjoin?
No. Paths cannot cross or share any cell. Each cell in the grid belongs to exactly one color's path. If two paths would need to occupy the same cell, one of them needs to be rerouted.
What happens if I leave empty cells in the grid?
The puzzle is not considered solved if any cells remain empty. Every single cell must be filled by exactly one path. This 'fill the grid' rule is what makes Adjoin a logic puzzle — it forces specific path routing decisions.
Can I undo moves in Adjoin?
Yes. Drag backward over your own path to erase it from that point onward. You can also draw one color into the middle of another color's path to reroute it — the displaced path is erased from that intersection onward, freeing the space for rerouting.